Ikaruga
Ikaruga is one of those rare video games that seem to generate feelings of intense nostalgia and reverence whenever their names are uttered in the company of other players.
Originally released on the Sega Dreamcast (and exclusive to its native Japan), it found global fame on the Nintendo GameCube and was recently resurrected to much fanfare on Microsoft's Xbox Live Arcade.Coded by near-legendary Japanese studio Treasure and considered to be the spiritual sequel to the equally-beloved Saturn blaster Radiant Silvergun, Ikaruga is a big deal. Ergo, Ikaruga coming to Android is also a big deal.
It might seem akin to other bullet-hell shooters on Android - such as Raiden Legacy and DoDonPachi Resurrection - but it's totally unique in terms of how it plays. Borrowing the colour-switching element from Treasure's 32-bit action platformer Silhouette Mirage, Ikaruga allows you to toggle between black and white polarities.
Colour me confusedWhen your ship is white, you take damage from black bullets but can absorbwhite ones. You also inflict more damage on black foes, and vice versa.Being immune to certain bullets might sound like a bonus, but once the first level is out of the way it becomes abundantly clear that even though you can absorb some of the projectiles on the screen there are still enough of the opposite colour to cause you a serious headache.The key to success is knowing when to switch polarity, and being able to do it quickly. The scoring system is based around chaining colours together, so you're not just fighting to survive, but also post as impressive a rank as possible.This is what made the home console editions of the game so compelling, but the lack of physical controls does reduce the appeal of the Android version somewhat.Although the drag-to-move mechanic works well enough, the need to tap the 'fire' button (having the auto-fire option enabled makes it hard to create chain combos) and stab the 'polarity switch' button means that controlling the game is something of a struggle. Ultimately, you have to make theconsciousdecision to simply play Ikaruga for funrather than seeking out the same kind of high scores you remembered achieving on the GameCube or XBLAIn fact, the Android version is a lot more easygoing than its forerunners. You can pick any stage right from the off, and there are unlimited continues to make use of. The pressure to perform is lessened, allowing you to simply appreciate the killer gameplay and sumptuous visuals.Chain reactionSpeaking of which, Ikaruga is quite a demanding beast. You can reduce the quality of the graphics if you find your phone is breaking into a sweat, but even top-of-the-line handsets can't do the game justice at maximum detail - our shiny new Nexus 4 was still susceptible to a bit of stuttering and jerkiness on some of the busier levels.It's disappointing that Ikaruga lacks some of the content that was present in previous editions of the game (there are no unlockable goodies and the practice mode is absent), but the biggest annoyance is the way in which publisher G-Gee has tied the game to its social media platform.You can't even get it to load up without registering a G-Gee account, althoughonce you've done this it's reasonably easy to jump straight into thegamefromthatpointonwards.Ikaruga arguably needsapropercontroller - more so than the many other shooters that are appearing on smartphones these days.The unique colour-changingmechanicand focus on score-based chains means that it's harder to play on a touchscreen, but that doesn't prevent it from being a thoroughly entertaining and attractive blaster.The fact that such an esteemed game is now playable on your mobile phone is something to be celebrated, regardless of the minor shortcomings
Royal Revolt!

Avid readers of Pocket Gamer will be aware that we've had more than our fair share of tower defence titles. The genre is so over-saturated that it's genuinely hard to summon any enthusiasm for new additions.
Thankfully, Royal Revolt! manages to sidestep this problem by offering something relatively fresh and new. Like the brilliant Anomaly games, it's actually the opposite of tower defence - it belongs to the small but growing sub-genre of tower offence.Instead of securing yourself behind robust castle walls, and building a plethora of defences around your fortress, in Royal Revolt! you assume the role of the besieger.You're a prince returning home from boarding school to discover that the king, your father, is dead, and his odious siblings have taken over the kingdom. What follows is a righteous campaign to destroy their strongholds andreclaimyourbirthright.SuccessiondepressionUsing a wide range of units - including burly knights, projectile-chucking archers, and spellcasters - you have to trot around an increasingly chaotic battlefield laying waste to every hostile structure you come across. Your army grows in size and stature the longer you play, andthegold you're awarded at the end of each mission can be used to upgrade the prowess of your troops.
Because you're in the shoes of the attacker rather than the defender, Royal Revolt! feels a lot more action-packed and exciting than your typical tower defence title. Instead of throwing up a whole host of towers and waiting for your enemies to fall into your trap, you're constantly healing and respawning troops, or getting stuck in with your own character. There's rarely a dull moment.
Battlefield commander
The frantic gameplay is complemented by some of the best presentation we've seen in quite some time. The developer appears to have been inspired by the brilliant Wii title Little King's Story, and has created a world that is bursting with charm and looks fantastic - although you might find that the HD visuals chug a little on older Android hardware. We tested it on a Nexus 4 and didn't encounter any issuesRounded off by a very reasonable IAPsystem that doesn't beat you over the head with prompts every five seconds, Royal Revolt! ends up being a quite brilliant subversion of the tower defence genre. It's lovely to look at, fun to play, and immensely rewarding - and it dosn't cost a penny.
Might & Magic: Clash of Heroes
Might & Magic: Clash of Heroes truly deserved to be on mobile.
You see, the Xbox Live remake refined and rejuvenated the much-adored DS original, but the bite-size puzzle-flavoured battles never felt quite right on a TV and controller.
But here it is - like a shape-shifting boss at the end of an RPG, in its perfect final form. It's got all the swish visuals and improvements of the Xbox version, and the portability of agile controls of the DS edition.
Match three
The majority of this game is spent on the battlefield, where you'll find a combat system that has much more in common with Bejeweled than any Might & Magic gameYou command a huge army of coloured troops - knights, archers, bears, skeletons, and assassins - who can be shuffled about the bottom half of a grid-like battlefield.
If you match three units of the same type and colour in one column, they'll form a phalanx and attack the opponent in a future turn. Or, match them horizontally and they'll morph into a defensive wall.There are also elite units - including reindeer-like druids, and knights on horseback - who need to be matched with a pair of same-coloured units to attack. Champion units - like killer trees and acid-spewing dragons - require four.
Chain reaction
There are some tactics that are simply lifted straight out of a puzzle game.
If your shifting troops cause a trio of units to stumble into formation - like how a Tetris Attack match might cause a second lot of blocks to slot into line in chain reaction - you'll get a free move.
That's just an executive summary - all told, it's a dense and involving battle system. But it's delivered on such a gentle learning curve that no one will get left behind. You don't need to be a master tactician to pick it up.
Oh, and it's exceptionally fun, forcing you to think several moves ahead, weigh up offence and defence, and keep a watchful eye of both sides of the battlefield. It's a rewarding and hazardously addictive setup.
These battles are sandwiched between more traditional RPG events.You'll hop about on painterly backdrops, in the whimsical fantasy world of Ashen, as you go about avenging your family or whatever. The story is humorous and often quite dark, but it's not particularly engrossing.Your movement is restricted to nodes on the ground. It does make it feel like a slightly linear succession of battles. But there are sidequests, and you can backtrack to stock up on elite units, or retry missions you struggled with earlier.
Three in a row
Clash of Heroes is bursting at the seams with content. Alongside that enormous 20-or-so-hour campaign you've also got a full multiplayer mode with pass & play, head to head (on iPad), and competent asynchronous play.
But it's not without the odd annoying bug. You might find yourself stuck in an unresponsive menu from time to time, forcing you to reboot the game.All in, Might & Magic: Clash of Heroes is a truly spectacular game. It's got a massive RPG world to explore, and some of the most smart and engrossing battles you're likely to find on the App Store.It's also the best version of the game yet - more beautiful than on DS, and with better controls and multiplayer than on XBLA.If you've never played either before then, boy, you are in for a treat. Clash of Heroes is pretty much an essential purchase for any fan of puzzle or RPG games.
Kingdom Rush
Tower defence games are notorious for being challenging - the good ones, anyway - and Kingdom Rush fits the type.
Thankfully, it's as hard to put down as it is to play. However many times you fall flat on your face - and there will be many - you'll want to carry on.
This is partly thanks to the world developer Ironhide has built Kingdom Rush in - as the name suggests, a mock-mediaeval setting that as much worships your average fantasy novel as pokes fun at it.
King of its castle
Not only does this allow Kingdom Rush to employ a slew of inventive enemies to take down - everything from fully tooled-up knights to impetuous demons - but it also adds a vital sense of character.
Indeed, the game's cartoon-esque visuals are coupled with soundbites that serve as constant reminders of Kingdom Rush's intentionally jocular tone: almost every action you take is accompanied by a line of speech or sound effect that keeps your spirits up, even when you're in the heat of battle.
It might sound like a small point, but this sense of fun helps to ensure that Kingdom Rush never becomes overwhelming or tedious, despite being a tough and more than usually hands-on approach to tower defence.
Fire and fury
As well as planting towers in any of the levels' designated spots - those hosting artillery, arrows, guards, and wizards all on offer - Kingdom Rush also allows you to bolster your efforts at short notice with bonus troops and fireballs.
Such power-ups are designed to be dropped in at the last minute, plugging any weak spots in your line until you can plant a tower nearby or upgrade those already in place.
This constant battle between trying to get ahead of your foe's waves of attacks and reacting to sudden changes in its approach is the core of Kingdom Rush's gameplay: more than any other game in the genre, there's a particularly fine line between success and failure here.
On the edge of glory
While failure is never far away, at the same time anything seems possible. Switching just one tower for another can completely alter the outcome of a level, making Kingdom Rush a very fluid battle simulator, rather than one defined by a limited number of rules.
Add to this the variety created by your enemy - full-on boss battles often popping up during the final wave of attacks, with huge hulking beasts recalling platformers of old - and Kingdom Rush has the power to keep you on your toes from beginning to end.
Of course, that's a trait shared by several other tower defence titles. Where Kingdom Rush is able to pull ahead is the sense of fun that's been built into its approach at the same time - a rare combination of frustration and frivolity ensures this is one kingdom you'll be in no rush to escape from.
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