Monday, January 6, 2014

Samsung Galaxy Tab Pro 10.1 LTE



http://cdn2.gsmarena.com/vv/pics/samsung/samsung-tab-pro-101-1.jpg 

General2G NetworkGSM 850 / 900 / 1800 / 1900
3G NetworkHSDPA 850 / 900 / 1900 / 2100
4G NetworkLTE 800 / 850 / 900 / 1800 / 2100 / 2600
SIMYes
Announced2014, January
StatusComing soon
BodyDimensions243.1 x 171.4 x 7.3 mm (9.57 x 6.75 x 0.29 in)
Weight477 g (1.05 lb)
DisplayTypeSuper clear LCD capacitive touchscreen, 16M colors
Size2560 x 1600 pixels, 10.1 inches (~299 ppi pixel density)
MultitouchYes, up to 10 fingers
 - Samsung TouchWiz UI
SoundAlert typesVibration; MP3, WAV ringtones
Loudspeaker Yes, with stereo speakers
3.5mm jack Yes
MemoryCard slot microSD, up to 64 GB
Internal16/32 GB storage, 2 GB RAM
DataGPRSYes
EDGEYes
SpeedHSDPA, 42.2 Mbps; HSUPA, 5.76 Mbps; LTE, Cat4, 50 Mbps UL, 150 Mbps DL
WLANWi-Fi 802.11 a/b/g/n/ac, dual-band, Wi-Fi Direct, Wi-Fi hotspot
BluetoothYes, v4.0 with A2DP
Infrared portYes
USBYes, microUSB v2.0, USB Host
CameraPrimary8 MP, 3264x2448 pixels, autofocus, LED flash
FeaturesGeo-tagging, face and smile detection
VideoYes, 1080p@60fps
SecondaryYes, 2 MP, 1080p@30fps
FeaturesOSAndroid OS, v4.4 (KitKat)
ChipsetQualcomm Snapdragon 800
CPUQuad-core 2.3 GHz Krait 400
GPUAdreno 330
SensorsAccelerometer, gyro, compass
MessagingSMS(threaded view), MMS, Email, Push Mail, IM, RSS
BrowserHTML5
RadioTBD
GPSYes, with A-GPS support and GLONASS
JavaYes, via Java MIDP emulator
ColorsWhite/Silver
 - SNS integration
- Active noise cancellation with dedicated mic
- MP4/DivX/XviD/WMV/H.264/H.263 player
- MP3/WAV/eAAC+/FLAC player
- Organizer
- Image/video editor
- Document viewer
- Google Search, Maps, Gmail,
YouTube, Calendar, Google Talk, Picasa
- Voice memo/dial
- Predictive text input (Swype)
Battery Non-removable Li-Ion 8220 mAh battery

Cut the Rope 2′ for iOS game

he original Cut the Rope is one of the all time great games on the mobile platform. Featuring simple yet challenging gameplay and lovable animation, the game won many hearts around the world and ended up being downloaded millions of times on various platforms.
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Now, after releasing several variations of the original game, ZeptoLab has released a true successor in the form of Cut the Rope 2. With new characters, new gameplay mechanics and updated visuals, Cut the Rope 2 seems ready to reinvent the game. Let’s see how well it manages to achieve that.
Title
Cut the Rope 2
Developer
ZeptoLab UK Limited
Platform
iOS
Release Date
December 19, 2013
Content Reating
4+
Size
84.4MB
Price
$0.99

Gameplay

Cut the Rope 2 closely follows the premise of the original game but throws in several new additions along the way. You still have to get the candy to the lovable monster Om Nom while getting all the stars in the level. But for the first time, Cut the Rope 2 also introduces additional monsters that you can control in the game.
The game has five level packs and each one introduces a new monster. There’s Roto, Lick, Blue, Toss and Boo. Each of these has a different ability; Roto will fly around a level along a fixed path and will pick up and carry either the candy or Om Nom if they fall in its vicinity. Lick has a long tongue that can be used to create obstructions or paths for the candy simply by tapping on him. Blue multiplies every time you tap on him (till a limited number of times); this can be used to create a platform or for a support pillar in some levels. Toss will catch candy, Om Nom or certain other objects that fall on him and then you can tap on him for him to toss them in the air. Boo will scare Om Nom every time they come in contact with each other, which causes the latter to jump and fall elsewhere, usually right where you need him to be in the level.
Most levels have one of these additional monsters but some have more and you have to work with each of their strengths to complete the level. Cut the Rope 2 relies heavily on the monsters for the gameplay but there are some other mechanics as well. Some of the mechanics from the previous games are back, such as the blue whoopee cushion and the red balloons. There are some new ones as well, such as the magnets and wooden blocks. Those, however, form a small part of the gameplay and the focus is mainly on the monsters and their abilities.
Another change from the previous games is that Om Nom itself is no longer a static character. Although you can’t move him directly around, he can be pushed and tossed around by other objects around him. In fact, in several levels, you don’t get the candy to him but get him to the candy. Of course now, like the candy, he can also fall off a platform, in which case the level ends.
The developers have found couple of other ways to get more gameplay out of the level. Other than simply finishing the level by collecting all three stars, there is a special medal to be achieved by completing specific objectives. It usually involves things like not taking the help of the other monsters or not using, say, the whoopee cushion in the level, or only collecting a certain number of stars. Do that and you get the medal for the level.
Another thing to do is collect the four-leaf clover found in some of the levels. These are usually placed out of reach and cannot be accessed normally. This is where you use one of the new balloon features. You can pull balloons out of the drawer in the bottom left corner of the screen and then attach it to Om Nom and make him float around till he reaches the clover. The balloons are limited in quantity and are counted even if you mess up and restart the level, so make sure you use them wisely. Get all the clover leaves for that chapter and you unlock an extra set of four levels for that chapter.
Cut the Rope 2 features a new hint system. Basically, you select the option from the drawer at the bottom and the game just spoon feeds you through the entire process, telling you what to do and where to swipe so you get all three stars in the level. It would have been nice if the hint system was a bit more subtle; sometimes, all you need is a nudge in the right direction and you can take it form there. This one just spills the beans entirely so there is little sense of achievement left after finishing the level.
Looking at the overall gameplay of Cut the Rope 2, I’m generally impressed by it. It maintains that balance of familiarity and newness that a good sequel should have. It also maintains the balance of accessibility and challenge, that makes the game challenging without testing your patience. It’s something that people of all ages can enjoy and this has always been the forte of Cut the Rope, so I’m glad the developers have managed to keep the tradition going.
Now we come to in-app purchases. Unfortunately, it has become nearly impossible to talk about a mobile game these days without talking about the IAP aspect of it. Yes, Cut the Rope 2 also has IAP, but thankfully, it’s not too bad. The biggest problem is with balloons, which are limited and once you run out you need to purchase more using IAP. These balloons are the only way to get the clovers, so if you want to complete the game 100% and access all levels and unlock all achievements then you may have to shell out for the balloons. The game does give them to you occasionally through the daily gifts that is available at the start of the game every day when you launch it for the first time but it’s not much.
Other than that, none of the other stuff is particularly essential. You can buy additional hints (you only get three by default) for extra money. You can also purchase content such as caps for Om Nom, different shaped candy and even a Fruit Ninja style trace animation. You can just not get any of these and still manage to complete the game just fine.

Graphics and Sound

Despite its relatively simple 2D visuals, Cut the Rope 2 looks absolutely stunning, especially on a Retina display. The visuals use vivid, gorgeous colors and superb animations. The game has adorable animations for all the monsters that are even more detailed than before. You can see Om Nom react to things around him as you interact with them. It elevates him from being a static character to being part of the proceedings. The physics are also believable and everything works the way you expect it to.
The sound is not hugely improved over its predecessor. The music is still nice and I especially liked the subtle sound effects for all the monsters. Nothing outstanding but overall pretty good, nonetheless.

Verdict

Sequels are hard. You need to keep enough of the old to maintain familiarity while bringing in a lot of new to make it stand out from its predecessor. Thankfully, the developers of Cut the Rope 2 have managed to get this right and the game brings in enough new gameplay mechanics to keep fans of the series interested while maintaining the same great gameplay that we have come to expect from it. If you have enjoyed the previous Cut the Rope games, then you are bound to love this one. 

Download: App Store

Samsung Galaxy Note Pro and Tab Pro leak ahead of release

The rumors for an upcoming 12.2-inch Samsung Galaxy Note have been around for quite some time, but it is just now we get to see the real deal. Apparently the slate will be going official at CES in a few hours since its massive banner is already on the streets of Las Vegas for everyone to see.

In addition to the new Galaxy Note Pro, the banner also reveals a brand new Galaxy Tab Pro lineup including three devices - 8.4, 10.1 and 12.2-inch tablets.
Thanks to @evleaks, we get to see a glimpse into the specs of the four slates plus an official render of the Galaxy Tab Pro 8.4

Samsung Galaxy Tab Pro 8.4
According to the notorious tipster all four slates will feature WQXGA (2560x1600px) displays, 8MP rear and 2MP front snappers, and will run either on Snapdragon 800 chipset (for the LTE models) or Exynos 5 Octa (for the Wi-Fi/3G flavors). Android 4.4 KitKat with the latest TouchWiz UI will be in charge of operations on all Galaxy Pro devices.
The Galaxy Note Pro 12.2 and Galaxy Tab Pro 12.2 will offer 3GB of RAM, 32/64GB internal storage and massive 9,500mAh batteries. The Note slate, naturally, will come with an integrated S-Pen and all compatible S-Pen apps and services.
The smaller Galaxy Tab Pro 10.1 and 8.4 pack 2GB of RAM, 16/32GB storage and 8,220mAh and 4,800mAh batteries respectively.
All four Galaxy tablets will be announced at Samsung's CES press conference in a few hours.

Sunday, January 5, 2014

The five-inch member of TomTom's new range is pure navigation at its bes Go 5000

Launching a whole new range of sat navs is a risky business for TomTom. After all, as market leader there's only way to go. The temptation must be leave well alone.
But our early experience with the brave new redesign in the form of the TomTom Go 6000 revealed something of a triumph. Can the TomTom Go 5000 possibly be as good?
Let's hope so. Because the Go 6000 revealed a honed and toned TomTom with an interface optimised to make it easier and quicker to do the things that really mattered. It's navigation condensed down to the core essentials and all the better for it.
The new interface just looks better, too, and with capacitive rather than resistive touch control the whole shebang is simply more responsive. Promising stuff all round. 

Features

Like the Go 6000, the Go 5000 sits atop its respective range. However, in this case we're talking five-inch form factor to the Go 6000's six-inch. It's an immediately important distinction and not one that automatically makes the Go 5000 inferior.
That's because bigger isn't necessarily better when it comes to satnavs. For some, six inches might actually be too big, too bulky a device to have permanently stuck to their windscreen.
TomTom Go 5000 
By most other metrics, the this five-inch Go 5000 and the larger Go 6000 are largely comparable. Both sport TomTom's new interface and almost exactly the same feature set.
There are a few detail differences. The most significant is again screen related. The TomTom Go 5000's screen sports just 480 by 272 pixels. No exactly HD, then. As we'll see, this isn't quite the death sentence for good graphics you might think. But we'd still prefer to see a few more pixels.
That said, at least the screen has capacitive touch. There was a time when some companies argued that resistive touch, which requires a more deliberate prod, better suited in-car systems.
Thank science, however, reason has prevailed and capacitive has taken over. It's so much more accurate and responsive.
TomTom Go 5000 

Maps-wise, as standard we're talking both 2D and 3D maps and lifetime updates for 45 countries European countries. Your actually limited to four or more country updates per year, so it's not quite limitless Euro maps forever.
The TomTom Go 5000 also comes with TomTom's Always Connected Traffic and Speed Camera services. It's an interesting new take on connectivity.
Not even lip service paid to fancy internet features like Google searches, Google Send-to-Car other or connected apps and features. It's an integrated data connection purely for delivering high definition traffic data and keeping you up to date with speed camera locations.
TomTom Go 5000 

In that sense, it's very much in tune with the new TomTom regime. Drop the frills nobody uses. Make the important better and easier to use. So Always Connected doesn't require an account or a subscription. It just works – and across Europe, too, without roaming charges.
Elsewhere there are the usual TomTom refinements, like My Places for storing favourite locations, a POI database, voice guidance and full seven-digit UK postcode support.
TomTom Go 5000 

Finally, TomTom of course includes a custom cradle complete with suction pad for mounting on the screen and a 12V power adapter for in-car charging. Handily, the charger also supports generic USB devices.
What you don't get are any of those aforementioned internet connected features, Bluetooth connectivity for your phone or any of that jazz. Like with said, this is essentially a pure navigation device.

Screen

Size-wise, the TomTom Go 5000's screen is just how we'd have it. Five inches is pretty much right in the sweet spot.
On the one hand, you get good legibility and an interface big enough to be easy and ergonomic to use. On the other, it's it's small enough not to be too cumbersome or block the view of the road ahead.
The screen scores well for brightness and colours, too. It's not going to scare a high end smartphone, but it's certainly fit for purpose. The inclusion of capacitive touch is very welcome, too. It's just so much more responsive than the resistive touchscreens TomTom used to make.
TomTom Go 5000 

But what of that 480 by 272 resolution? In practice, it's not a major problem. Yup, the device does look low res. If you're used to a 1080p smartphone, for instance, you'll immediately. But thanks to TomTom's efforts revising the look and feel of the interface, the graphics still look fresh and modern.

Performance

As it happens, that low-res screen actually benefits performance. Fewer pixels means less work rendering graphics and the result is a very slick and zippy nav device.
Where TomTom's of old would chug along with very low frame rates, the TomTom Go 5000 renders maps and menus nice and smoothly. It makes the device much, much more pleasant to use.
That appies to both 2D mode and 3D mode, which includes models of buildings and landmarks. Admittedly, those models are pretty low detail and probably serve more as eye candy rather than actually help you get anywhere. But if you like 3D, TomTom now does it. And the traditional 2D view remains, of course.
TomTom Go 5000 

One of our favourite things about these new TomTom devices is the logic of the interface. The TomTom Go 5000 is no different. Where old TomToms were functional but confusing to first-time users, these new devices are much more friendly.
Tap the screen and map mode and a simplified menu pops up allowing you quick access to the most import stuff including destination input, routing details, your favourite destinations and the quick-report function for telling other users about a speed camera location.
A quick swipe to the left brings up another quartet of options: My Routes, Parking, Petrol stations and Traffic and Speed Cameras
TomTom Go 5000 

With the old TomTom, for instance, finding parking or a petrol station would have meant drilling down pretty deep into several menus. But these are things you want pretty pretty frequently. So TomTom has pulled them out and given them their own icons. Now it's just tap, swipe, tap and you're there. Much better.
As for broader performance, the Go 5000 is pretty quick to both calculate routes initially and recalculate on the fly. And as a TomTom device, mapping accuracy and routing is about as good as it gets.
By no means does that mean routing is perfect. If you know an area really well, you'll often be able to beat the TomTom's routing brain with some local knowledge of nifty little short cuts. But you're unlikely to get better routing from another device – especially as this device has TomTom's full traffic data service.
TomTom Go 5000 
The new graphics are great from a legibility perspective too. The slicker look and higher frame rate probably doesn't actually make it easier to see where you're going. But this new TomTom look works at least as well in that regard and looks miles nicer. So we call that a win.
We like the logic of the new interface, too. In mapping mode it's very clear and uncluttered and the newly added support for transparencies has a real benefit.
It means you can have a panel down the right hand side showing distances to significant waypoints on your route, including speed cameras and petrol stations, but still have the map showing underneath. So you get useful information without fully cropping the map. Nice.

Verdict

TomTom has done it again. As a straight navigation device, it doesn't come any better.

We liked

The new interface is fantastic. It looks great. It gets you access to the things you actually need quickly and easily. We like that the data feature has been simplified for both use and maintenance. It's there simply for traffic and speed cameras and you don't have to worry about maintaining a data contract. It works for the life of the unit. We like the responsive new capacitive touchscreen, too.

We disliked

Very, very little, in truth. The screen could be higher resolution, purely for pretties. But it doesn't actually impinge on functionality. Of course, we'd love if it was cheaper. But that's always the case.

Final verdict

Dedicated navigation devices have gone through something of a crisis of confidence. That's thanks to the rise of the smartphone. With almost everyone now toting smartphones with navigation ability, who needs a TomTom?
For a while, it seemed like the answer was every more complex nav devices that mirrored the functionality of smartphones. But TomTom's latest have proved what a dead end that idea is. The real answer is to makes navs so good at actually being navigation devices, they're worth having as well as a smartphone.
The TomTom Go 5000 does just that. It's very probably our favourite navigation device.










Apple iWatch said to be facing major production setbacks

Apple iWatch said to be facing major production setbacks 

Smartwatches lurched into mainstream existence last year, and even in 2014 it seems news surrounding the tech just keeps getting worse.
It seems Apple along with Qualcomm are suffering major smartwatch manufacturing problems.
According to sources from the "upstream supply chain," DigiTimes claimed that less than half of Apple's iWatch and Qualcomm's Toq smartwatches are coming out of the factory as usable devices. The problem seems to stem from difficulties in applying surface treatments to the metal injection molded (MIM) watch chassis.
Like injection molded LEGO bricks, the MIM process produces extremely intricate shapes through injection molding while maintaining the object's rigidness. The main difference is that MIM produces objects using metal rather than plastic.
MIM-made components have classically only been implemented with electronic internals. But, as smartwatches use much smaller parts, MIMs have become part of the external frame and require surface treatments to apply rubberized exteriors and attach glass screens.

Everyone in the pool

The sometimes-on, sometimes-off DigiTimes claimed manufacturers are having difficulties supplying so many clients that all require large quantities of parts.
Aside from Apple and Qualcomm, Sony, Samsung, Pebble and Nike are just a few names already in the smartwatch game.
Meanwhile, the wearable market will only continue to boom as more brands look to join including Casio, Archos, Adidas, Epson, LG, Neptune, and even more rumored players. If these manufacturing problems are true, adding more competitors might make smartwatch supplies very low for all involved.
Smartwatches have already come across a poor start thanks to lackluster sales coupled with high returns. Not to mention Samsung's David Eun, head of the Open Innovation Center, calling the smartwatch unripe fruit and technology that wasn't quite there yet.
We'll see if Apple and Qualcomm can whip their manufacturing partners into shape before it's too late.

LG announces 77″, 65″ and 55″ 4K OLED TVs at CES 2014

LG has kicked things off at this year’s CES with its latest 4K OLED TVs. Part of the EC9800 series, the company has 55″, 65″ and a 77″ panels for visitors of the show to ogle.
As you’d imagine, the most interesting of the new family is the 77EC9800, which with its huge 77″ screen diagonal and 3840 x 2160 pixel resolution should be a welcome guest in any living room. All of the models also feature a slight curve of their OLED panels, which helps reduce reflections.
While LG is keeping most of the details close to its chest regarding the EC9800 models, it has announced they feature an upgraded LG Motion Remote. Furthermore, the new TV sets have been confirmed to HDMI 2.0 ports as well as HEVC decoding.
Pricing isn’t yet announced, but we wouldn’t bet on affordable. The new TV sets are going to land in the US in late June 2014, which should give potential buyers plenty of time to get their financials in check.

Snapdragon 805-powered Sony Sirius to come at CES

As we enter the cycle of next generation flagship products, rumors surrounding the new smartphones are coming in thick and fast. Sony is said to be planning to launch two flagship devices this year and one of them is rumored to show up at CES 2014, which kicks off in only two days.

Sony's alleged flagship smartphone is codenamed Sirius and if the rumors are to be trusted, the device will sport a 5.2-inch display with a resolution of 2560 x 1440 pixels along with Snapdragon 805 chipset. Furthermore, the smartphone is very likely to come out with 3GB of RAM, 20.7 megapixel rear camera with the company's G lens, Android 4.4 KitKat and a 3,500mAh battery.
The other smartphone that is scheduled to take up the flagship responsibility later in May this year is codenamed as Canopus. Unfortunately, there is no word on the potential hardware specs of the device at the moment.
We will be bringing you all the latest happenings from the Consumer Electronics Show live, so check back with us to know more about what Sony has got in its store.